The Marauder delivers all of that hoped for promise, although he's a bit more Flash than Aquaman in this incarnation. It was like some of our favorite features of the monk, rogue, and fighter all mixed together in this Aquaman package that absolutely would deserve its seat in the Pathfinder Justice League, right alongside Paladin Superman. When I first picked up Cerulean Seas, the very first thing my friends and I talked about was how the Mariner really needed to be converted for non-aquatic play, as the class had so much going for it. It's worth noting that I absolutely love Cerulean Seas and may be more than a smidged biased. The Marauder is a conversion of a class called the Mariner, originally presented in Alluria Publishing's Cerulean Seas Campaign Setting. The Quickling archetype seems well-done, but the ki mechanic doesn’t hold a lot of interest for me, so I personally wouldn’t ever use it. You have to have improved evasion in order to take it, so you won’t see 2nd level characters running around breaking the action economy. Marauder’s Momentum allows you to take an extra turn when you successfully take no damage from attack originating from a viable target (aka not a trap), as long as you attack someone in that turn. No problem here.ĭespite noting it’s potential for abuse, the image is too cool for me to gripe about. Two column approach, I noticed a hiccup here or there, but the page backgrounds are simple, and the text wraps around art well. The artwork inside is all of high-quality and fits the image of the marauder - even if I’ve seen most these in other books. I do like all of these feats, and don’t see that any scream overpowered, with the exception of Marauder’s Momentum. Finally, we have 10 feats, about half of which require the sudden strike feature, while the others can be used by classes with Fast Movement/Improved Evasion. Beast Runners gain one or more animal companions, Fleetfoots specialize in stealth and overland movement rather than combat, Quicklings gain a ki pool, and Shadow Sprinters are as adept at moving up a wall as they are across the ground. The four archetypes cover a good variety of concepts. On top of this, you get more of what’s familiar: fast movement, evasion, and speed stunts, which are essentially marauder talents. Sudden Strike is a type of precision damage that you can apply to the next attack you make, up to one round later, after using one of these selected bonus feats. The selection itself is pretty diverse though - which is good for Sudden Strike. Now while the list you can select from here here could be modified with some common sense, it, like casters with new spell lists, isn’t technically forward compatible. I like the feel of this class full BAB and good Reflex saves, they gain bonus feats at first and every 3 levels - these feats must be selected from a list of speed-related feats spelled out in the PDFs. As for the archetypes, the fluff remains light and to the point. Present, but not in the way - we are told that “nothing is as swift and sure.” A product of intense training, marauders are set apart by their speed. It’s a fortunately simple class, and if I wanted to build NPCs with it, I wouldn’t find myself needing to reference the PDF in play to use. I haven’t implemented in play, but I did put together a 14th level character utilizing this class in part. As a hit-and-run style combatant, it’s a simple class using familiar concepts, but I haven’t seen implemented in quite this way. Having some exposure to Alluria’s products, I hold them in high regard. Why did I buy this? What did I actually get? Gaming / Roleplaying Games / Pathfinder First Edition Compatible.Product AvailabilityĪre there errors or omissions in this product information? Got corrections? Let us know Also: Driven by a desire to master their environment, and, perhaps, show off, marauders outrace everyone. In fact, the marauder seems more at home on the run with the wind at his back than a hunting wolf or swooping falcon. Sacrificing armor for mobility and celerity, these unburdened warriors are able to move at incredible speeds, shift in any direction with alarming alacrity, and are capable of the most agile of maneuvers. Nothing is as swift and sure as a marauder. Bring your Pathfinder Roleplaying Game up to speed!Ī reboot of the Mariner PC class from Cerulean Seas and the 4th D&D edition line "Clever Classes" A mainstream PC class for the Pathfinder RPG, the Marauder, is the first in a long line of Clever Classes by Alluria Publishing.
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